How to make money indie games

how to make money indie games

At the time of writing, a quick check of stats on steamspy for player unknown:battlegrounds reveals this chart:. So the average income per employee there is a million dollars. Include sequels, potential DLC, merchandise and so on, and you can probably round it up to 25 million. But the problem is, the chances of Joe How to make money indie games game developer achieving this are close enough to zero as makes no difference. Taking the mid point, and looking at the top game I wont pick on it publicly, so lets not name it. Steamspy says….

How Do Mobile Games Make Money? Most Popular Monetization Models

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)}People seem to be clamoring for more creative, indie-driven games that they can sink their teeth. We all know Minecraftand The Binding of Isaacbut how do you make ineie off of these great and creative titles? This is somewhat an anomaly in the gaming world, as Stardew Valley exploded, being ported to nearly every platform. The ohw recent release on iOS in Octoberand Androids at a later date. This should motivate game developers with a vision and a dream to bring an indie game to life and perhaps launch it on Steam to critical and commercial acclaim. Stardew may have sold 1. Not bad for a one-man project. The tricky part of this is making your indie title sustainable, scalable, and ever present like Stardew Valley is. And the many ports to other systems keeps it always relevant, always on the dashboard, literally and figuratively, of gamers every day. I stumbled upon the blog of game developer Cliffskiwho regularly posts tips, stories, and helpful advice for game developers. I made more than k from gratuitous space battles, from democracy 3, from gratuitous tank battles and from monney line still in early access. How to make money indie games it can be. Luckily with the rise of game engines we no longer need to worry about porting games or building our own engines. Together you can create a work of art that can pull gamers in, connect with them, and help the game to become mainstream. A two-man team developed it, noio and Licorice, aka Thomas van den Berg and Marco Bancale, respectively.⓬

how to make money indie games

Stardew Valley- a Million Dollar Game

Game development is a very hobby fueled passion fueled industry. So if I set up a shop that sells protein powder all I got to do is figure out how to get that in from the right people. You have to entice them. It was a big risk it still is a big risk right. But one of my thoughts was hey I know how to get clients I know how to build a business doing freelance gamedev is a great alternative because I can make games which I love to do but I can also get paid by clients to build the games. And I felt like that was a safer business move at least initially for me to kind of to build up get more games done make some money pay the bills with that kind of stuff versus actually starting out making a game. So freelance is a really great way to make money with games especially if you have some skill in some software. There are a lot of people that will pay you to make games for them. Getting clients is going to be hardest part obviously. But you can always find clients you can go in freelance sites. You can go on Craigslist.

Cliffski and Solo Game Developing

Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Could I make a living being an Indie Game Dev? Joined: Jan 17, Posts: I’ll admit, I’ve been doing a lot of google searches lately about how much new indie game devs make, or the average, but for a different reason. I’m not trying to make thousands of dollars, although it’d be nice it’s not what I’m expecting. I’m not asking for numbers, as of right now I work at UPS, 3 days a week 5 hours a day. I’m not making very much money, I want to go to college to get a degree in Computer Science which UPS will pay for so I don’t have to worry about that, but I still have a lot of other things I have to pay for, and getting a second job as well as going to college would make things really difficult for starting my career as an indie game dev. I see a lot of people asking this question but for all the wrong reasons, I have a few questions to ask and I’ll list them below. I want to note, I know these questions can be difficult to answer as there isn’t a direct yes or no, depending on different things to take in to account it can be different for everyone, so statistically speaking: Could I make a living off being a new Indie game dev? I ask because if I can make a living, I could power through this tough time barely making enough and develop a game and not worry about having to get a second job, giving me more time to continuously work on this If I can make a living, even if it’s very small, where would I start?

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. GameMaker: Studio. Global Achievements. All the new platformers coming out, mostly simple games but decent enough to be called a game. Lets say I make a Super Mario type game in 2. I plan to do everything myself and spend about 2 years full time. Last edited by King Hadu ; 15 Jan, pm. Showing 1 — 5 of 5 comments. No one’s gonna have hard numbers as the contracts they’d have with steam list disclosing that as a no no.

If it’s good and indid well, then you’ll probably make a good bit. Last edited by TehGuy ; 16 Jan, am. First off you already have a similar thread posted a few days ago. Spaceport Hope has been in 3 bundles and its in a Steam bundle which is where I bought it. I’ve played the game and it has issues. They sell it for 50 cents all the time, but if its been in 3 bundles, chances are they made 5 — 7 cents on each copy via bundle, maybe more depending on the deal.

One of my friends had a game in a bundle. It sold 10, copies. Also the publisher probably takes money out but gives them publicity in some form. Their publisher has maybe a million copies combine Not only that but there are different economies too so Russian and Brazilian copies are sold cheaper than US copies. There’s a deeper world beyond just making a game. With 1 review I’d say those 6, copies are either inaccurate or it was bundled. Last edited by sitebender ; 16 Jan, am. Let’s say Median instead of Average Per page: 15 30 Date Posted: 15 Jan, pm.

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How much money will your FIRST INDIE GAME make?


Technical skills alone might not be enough

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